Jump to content


Equilism Member
  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Twobagger

  • Rank
  • Birthday 08/25/1989

Profile Information

  • Location
    Denton, Texas
  1. Twobagger

    Who Will Post Next?

    No Flex?
  2. Twobagger

    Who Will Post Next?

    Nope! Monk?
  3. Twobagger

    Word Association Game

  4. Twobagger

    Who Will Post Next?

    Nope. Monk?
  5. Twobagger

    List of Recruited Nations

    11 March 2010, ~6:15-7:00 PM and ~9:25-10:00 PM TNP (8) Corsidia Mullingdom Teraguila Kayers The Workering Peoples Fuzzy Wumpkins Temperature Koilfish TSP (12) Diliri Obammunism Catiopia Fdakfd Astiglia Wambu Irishcat Doodie Poopoo Pants Katyismach5 Kaylinania Karramell Tauntopia TEP (13) Montlakia Bobbarosa the King Suspicious Character SuspiciousCharacter2 sregoram The Magic-8 Ball SillyNilly Skuln Calban Celestial Grapefruit Alakara Yutomia Shadowland TWP (15) Hasisoupolis Christain Pirates Menahem LomJackstraw PhooLooFoo Zul National Revolutionists 978 Stanstan Mainissippi Leiluna Kaeco Meh whatever Hybusa Germanacus Neue Bohemia TP (9) Chengah Kah Anarcho-Chaos RusselTown Shadows retreat Astonia111 Bathykolpia Adam We Fluffynstuff Hursvekia Daily total: 57 Weekly total: 77
  6. Twobagger

    List of Recruited Nations

    TNP Alexandon Bulliman TSP Awesome Domination Kol-ron-ko Lotwerk TEP Teu cu Udopeistan Tuna och Aspeland The Murray Borderlands Asagiristan TWP Sizonu Coxxia Demo-repubs Novelty Accounts Joeder Lorienne TP Nin Jim JoeRusso Kim Jong Grandad Jhard All in all: 20
  7. Twobagger

    What D&D Character Am I?

    Looks like I got a cleric too... and a bit of a weirdly built one at that. You Are A: True Neutral Human Cleric (2nd Level) Ability Scores: Strength- 12 Dexterity- 14 Constitution- 13 Intelligence- 16 Wisdom- 14 Charisma- 13 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
  8. Twobagger

    Who Will Post Next?

    Nope. Flexion?
  9. Twobagger

    Don't answer the question above you

    Whatever you want. How are you doing today?
  10. Twobagger

    Extreme Count to 1000!

  11. Twobagger

    5000 bottles of beer

    -1006 bottles of beer on the wall -1006 bottles of beer, take one down, give it to Hitch -1007 bottles of beer on the wall!
  12. Twobagger

    Extreme Count to 1000!

  13. Twobagger

    Who Will Post Next?

    no Twobagger?
  14. Twobagger

    Be Nice to the Previous Poster

    *waves friendlily (is that even a word) at ^ *
  15. Twobagger


    How's this Bunneria is an extremely divided country. While its leader, King Joshua, builds massive skyscrapers and tons of infrastructure in the loosely populated half of the country people call the Tabletop for its lack of anything even resembling a hill, the poorer half of the country, colloquially referred to as the Wilderness is left to fend for itself. With the lack of roads in the Wilderness, people in the Tabletop produce massive amounts of aircraft and boats to move the sizable amounts of raw materials and food harvested in the Wilderness to the Tabletop to use in production of the country's chief exports: aircraft and boats. The country utilizes a somewhat large Territorial Guard to keep the citizens in the Wilderness under wraps, although any citizen in the Wilderness could possibly be drafted should a war break out.