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NationStates News

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NationStates News last won the day on May 24 2018

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  1. Whew! I know I say this every year, but this was one of the most lethal zombie apocalypses yet. A mere 15.8% of the global population survived, with corpse numbers waaaay up on last year. I'm not sure what that says about the world we live in today. That there are a lot of dead people in it, I guess. Survivors 107.9 trillion 15.8% Infected 181.5 trillion 26.7% Dead 392.7 trillion 57.6% Final standings from the Z-Day Tally Board: Most Survivors: The North Pacific Most Survivors + No Infected: NationStates Most Survivors + No Quarantine: Equilism Most Infected: The Rejected Realms Most Dead: The Rejected Realms And on the individual scales: Most Survivors: @@JGConfig::nice_name("Kyupaa", 4)@@ Most Zombies: @@JGConfig::nice_name("Afi-Aftos", 4)@@ Most Dead: @@JGConfig::nice_name("Democratic Colonies", 4)@@ Thank you for doing your part to rid/fill the world of/with zombies. Happy Halloween! {url}
  2. Hey, guess what? We finally got our N-Day4 results back. Remember N-Day4? With the nuclear launches and whatnot? Well, somehow the final tally got caught up in some red tape, and anyway, the point is, you would not believe how fast rampaging zombie hordes cut through red tape. So if you can take a moment from your current desperate struggle to survive, here's a wrap-up of what went down during N-Day4! Final Leaderboard Two-time reigning N-Day champs Augustin Alliance went in looking to make it three in a row, and boy, they put up a hell of a fight. It's not easy to be the champ. Everyone is looking to nuke you. And this time, the 500 or so plucky AA nations had to settle for third. The new dominant faction was Horsemen of the Apocalypse from Hell, who pancaked all challengers en route to racking up a truly massive score of 332,564—almost double the previous record! I'm given to understand that the Horsemen maintained a solid lead throughout most of N-Day, then cemented their position by backstabbing partner faction UPPERCUTS in the most brutal, radioactive way possible. Faction Score Nations Region 1. Horsemen of the Apocalypse 332,564 3,730 Nations Hell 2. Canopy 64,286 1,774 Nations Forest 3. Augustin Alliance 54,869 581 Nations Augustin Alliance 4. The Minotaurs 18,629 219 Nations The Labyrinth 5. Fuster Cluck Coalition 12,184 200 Nations Northern Ocean 6. IRMA Alliance 5,204 11 Nations Melayu Archipelago 7. The E Team 3,352 27 Nations Equilism 8. Mars Colonies - School Class Region 2,594 33 Nations Federation of Martian Colonies 9. Ousted Regions Against Liberals 1,313 32 Nations New Yellow Empire 10. Warschauer Pakt 1,082 38 Nations Warschauer Pakt In global nuclear stats: 574 factions were created. 17,126 nations joined a faction. 1,709,829 nukes were targeted. 1,408,747 nukes were launched. 470,754 nukes were shot down. 938,148 strikes occurred for 774,901 radiation. Most of these are new all-time records! It's good to know that nuclear warfare is healthier than ever before. Your Permanent N-Day4 Archive {url}
  3. Good news! The undead have basically run out of live victims and begun starving to death in most regions. On the downside, 85% percent of the global population is either dead or infected. But the number of survivors has stabilized, so if you're still hanging in there, I think you're going to make it! Unless, you know, some zombie exporter slips into your region at the last minute. Zombie apocalypse ends in: As I write this, the Z-Day Tally Board tells me that: The North Pacific has Most Survivors NationStates is top for Most Survivors + No Infected Equilism has the Most Survivors + No Quarantine; and The Rejected Realms is a hellscape of corpses and roaming zombies. {url}
  4. NationStates News

    NS -Z-Day<sup>8</sup>

    Wow! It seems like only yesterday that the undead began periodically rising from the grave to feast upon the flesh of the living. But no: Zombie scientists have confirmed that for the eighth time, the world is expected to undergo a horrific apocalypse. Zombie apocalypse begins in: You might be like, "Well if these zombie scientists can pinpoint the start time so accurately, maybe they should put a little effort into finding a permanent cure." But that's because you misunderstand the term "zombie scientists." They are literally zombies. They wear little white lab coats and sleep most of the year but once they start to get twitchy, we know the apocalypse is coming. What You Need to Know The zombie apocalypse will begin @@JGConfig::time_ago(1572465600, 1)@@ (click for local time) It will run for 33 hours, ending @@JGConfig::time_ago(1572465600 + (33 * 3600), 1)@@ Zombies move between nations in the same region. This makes it important to be aware of what your neighbors are doing, as will be difficult for an individual nation to hold out in a heavily infected region. Each region will report its infection rate so that residents can make an informed choice about which are relatively safe and which are basically pools of pandemic-level z-virus. You have three options: Exterminate the zombies with military force. This converts them into dead citizens, who pose no further risk to the living. It is very effective when you have lots of survivors and few zombies, and less effective when your military forces have mostly been eaten. Research a cure, which helps to lower your region's infection rate. Enough nations working together can slow or stop the spread of zombies and even begin to turn infected back into survivors. However, this takes time and is most effective with test subjects and collaboration. Embrace the zombie hordes, becoming part of the problem as you spread zombies all around your region. Eventually, of course, your hordes may run out of food and starve. This option isn't for everyone. But there's always someone. Your nation may also unlock superweapons over time. Once built, they can be manually deployed against targets of your choice by visiting their nation page and hitting the appropriate button. Exterminating zombies develops Tactical Zombie Elimination Squads, who can enter other nations and kill zombies there. Researching a cure develops Cure Missiles, which can be launched at other nations in order to convert zombies into survivors. Embracing the undead develops Hordes, which can surge into other nations and infect their survivors. Superweapons can be deployed every 20 seconds. If you take a hit from a superweapon, the resulting chaos makes your own superweapon unavailable for a few minutes. The World Census will maintain some relevant zombie-related ranking scales: The Most Survivors The Most Zombies The Most Dead The Most Zombified (Note: Up to one hour delay is to be expected in the ordering of these scales.) During Z-Day, Founders and Delegates can close their region's borders at no Influence cost, sealing themselves off the from the world, and the plaintative cries of nations seeking refuge. It seems pretty harsh. You're just sitting there watching millions of people die. But zombie apocalypses demand tough choices. The Z-Day Tally Board will track global progress during Z-Day. Good luck! {url}
  5. NationStates News

    NS -N-Day<sup>4</sup> Warning

    I have to say, I'm feeling a little, what's the word... Merkwürdigliebe Not to worry, I think plenty of you love the bomb. Your regularly scheduled toe-to-toe nuclear combat begins in: Click/tap here for your local time: @@JGConfig::time_ago(1569531600)@@ There's a handy manual: @@JGConfig::parse_nscode("https://www.nationstates.net/page=dispatch/id=874170", 2)@@ and a vibrant "Vault 41" discussion forum. Don't worry, as peace is our profession, you can always choose not to participate. Non-aligned nations (that haven't joined a faction) cannot be targeted or nuked. All previous Factions will be wiped shortly before the bombs start flying, so you maniacs will need to create new ones. You are allowed to use satellites puppets, but it will be a cumbersome process Good luck to you all. Update: When you play a game of nukes, you win or you fry, there is no middle ground. Update: Whew, that's all over then. There seem to be a lot more devastation this time around, though. Something to think about. {url}
  6. NationStates News

    NS -N-Day<sup>4</sup> Warning

    I have to say, I'm feeling a little, what's the word... Merkwürdigliebe Not to worry, I think plenty of you love the bomb. Your regularly scheduled toe-to-toe nuclear combat begins in: Click/tap here for your local time: @@JGConfig::time_ago(1569531600)@@ There's a handy manual: @@JGConfig::parse_nscode("https://www.nationstates.net/page=dispatch/id=874170", 2)@@ and a vibrant "Vault 41" discussion forum. Don't worry, as peace is our profession, you can always choose not to participate. Non-aligned nations (that haven't joined a faction) cannot be targeted or nuked. All previous Factions will be wiped shortly before the bombs start flying, so you maniacs will need to create new ones. You are allowed to use satellites puppets, but it will be a cumbersome process Good luck to you all. Update: When you play a game of nukes, you win or you fry, there is no middle ground. {url}
  7. NationStates News

    NS -N-Day<sup>4</sup> Warning

    I have to say, I'm feeling a little, what's the word... Merkwürdigliebe Not to worry, I think plenty of you love the bomb. Your regularly scheduled toe-to-toe nuclear combat begins in: Click/tap here for your local time: @@JGConfig::time_ago(1569531600)@@ There's a handy manual: @@JGConfig::parse_nscode("https://www.nationstates.net/page=dispatch/id=874170", 2)@@ and a vibrant "Vault 41" discussion forum. Don't worry, as peace is our profession, you can always choose not to participate. Non-aligned nations (that haven't joined a faction) cannot be targeted or nuked. All previous Factions will be wiped shortly before the bombs start flying, so you maniacs will need to create new ones. You are allowed to use satellites puppets, but it will be a cumbersome process Good luck to you all. {url}
  8. NationStates News

    NS -Trivia Challenge Complete

    The Challenge is over! Not in our hearts. There, it lives on forever. Also it is actually staying up. Look, it's right here. But there will no longer be a great honking banner on nation pages. Congratulations to the 32 special nations who scored over 100 on the Trivia Leaderboard, and in particular the five who managed to record the maximum score of 351, despite the frequent addition of new questions, at the close of event! Please accept my congratulations, and seek professional help. @@JGConfig::nice_name("kandorith", 9)@@ @@JGConfig::nice_name("zintai", 9)@@ @@JGConfig::nice_name("trotterdam", 9)@@ @@JGConfig::nice_name("luna amore", 9)@@ @@JGConfig::nice_name("lord dominator", 9)@@ Special thanks are deserved: This year the April Fools event was highly collaborative, with many people contributing quiz questions, and hard-working mods diligently fact-checking and compiling them. Also, of course, the whole reason we're able to have an event like this is because we have 16.5 years of built-up NationStates history created by people like you! I hope the Trivia Challenge has served as a small tribute to that. Because it's pretty amazing. {url}
  9. Some people say they've wasted years on NationStates collecting useless knowledge, but now's your chance to prove it! We've assembled a devilish quiz to test your NationStates IQ with a series of ever-more challenging questions. From the simple and irrelevant to the obscure and equally irrelevant, the NationStates Trivia Challenge has questions for everyone!* Take the Trivia Challenge! Trivia Leaderboard (* Provided they have squandered their life on this site.) Update!: For forum discussion, we are pleased to offer Trivia Central! {url}
  10. Sorry, that took slightly longer than anticipated. But now cards are available again! Yes! Trading Cards Finally cards have completed their transformation from a one-off April Fool's event into a permanent feature. Here's what's new: Issues New packs of cards are earned occasionally and randomly when answering an Issue, instead of being delivered on a regular timer. (You can opt-out of this in Settings.) Auctions Cards are traded through a Timed Double Auction, a system designed to reduce the ability of puppet nations to feed valuable cards to their masters. The main feature is a one-hour countdown timer that permits other buyers and sellers to jump in with a better offer, replacing one of the trading parties. Details! There's also a new ability to gift a card directly to a particular nation, for when you want to skip the auction, by paying a nominal amount of bank. Collections You can organize your deck into Collections, according to any scheme you like. One of the great things about the April event was how people set out to build different decks for different purposes—but those purposes could be hard to divine for anyone just looking at the cards. Collections allow you to bestow order and titles upon your purposes. Seasons The original set of cards was made from all nations who were active as at the start of April 2018. This is still the case, but these cards are now marked "Season One." At some unannounced time in the future, we will enter Season Two, at which point a new set of cards, marked "Season Two," will be created from active nations at that time. New packs always contain cards from the current season only. When a season ends, the cards remain, but no more of them will be generated. Cards are now snapshots of a moment in time, instead of changing to reflect the nation's current state. Cards for the same nation will therefore look different across different seasons. Season One cards are unusual in that they were generated in April 2018 but only converted to snapshots in December. This means that a Season One card only exists if the nation was active in April, but reflects the state of the nation in December. Market A new page offers a global overview of current auctions, top cards, and top decks, with multiple ways to keep your finger on the pulse of the marketplace. Assorted Changes New packs don't rarely contain cards of nations that no longer exist. Cosmetic overhaul! Including a nifty zoomable graphical sales history. During the April Fool's event, each new pack had a high chance of containing a card of a nation in your region. This remains true, but the chance is much lower. The number of cards that can be held at once is now limited by Deck Capacity, which can be upgraded by spending bank. This limitation stems from the technical challenges of managing nations who hold extremely high numbers of cards. Nations with Site Supporter status from the Store have double normal Deck Capacity. For even more, there's detail in the FAQ! {url}
  11. Sorry, that took slightly longer than anticipated. But now cards are available again! Yes! Trading Cards Finally cards have completed their transformation from a one-off April Fool's event into a permanent feature. Here's what's new: Issues New packs of cards are earned occasionally and randomly when answering an Issue, instead of being delivered on a regular timer. (You can opt-out of this in Settings.) Auctions Cards are traded through a Timed Double Auction, a system designed to reduce the ability of puppet nations to feed valuable cards to their masters. The main feature is a one-hour countdown timer that permits other buyers and sellers to jump in with a better offer, replacing one of the trading parties. Details! There's also a new ability to gift a card directly to a particular nation, for when you want to skip the auction, by paying a nominal amount of bank. Collections You can organize your deck into Collections, according to any scheme you like. One of the great things about the April event was how people set out to build different decks for different purposes—but those purposes could be hard to divine for anyone just looking at the cards. Collections allow you to bestow order and titles upon your purposes. Seasons The original set of cards was made from all nations who were active as at the start of April 2018. This is still the case, but these cards are now marked "Season One." At some unannounced time in the future, we will enter Season Two, at which point a new set of cards, marked "Season Two," will be created from active nations at that time. New packs always contain cards from the current season only. When a season ends, the cards remain, but no more of them will be generated. Cards are now snapshots of a moment in time, instead of changing to reflect the nation's current state. Cards for the same nation will therefore look different across different seasons. Season One cards are unusual in that they were generated in April 2018 but only converted to snapshots in December. This means that a Season One card only exists if the nation was active in April, but reflects the state of the nation in December. Market A new page offers a global overview of current auctions, top cards, and top decks, with multiple ways to keep your finger on the pulse of the marketplace. Assorted Changes New packs don't contain cards of nations that no longer exist. Cosmetic overhaul! Including a nifty zoomable graphical sales history. During the April Fool's event, each new pack had a high chance of containing a card of a nation in your region. This remains true, but the chance is much lower. The number of cards that can be held at once is now limited by Deck Capacity, which can be upgraded by spending bank. This limitation stems from the technical challenges of managing nations who hold extremely high numbers of cards. Nations with Site Supporter status from the Store have double normal Deck Capacity. For even more, there's detail in the FAQ! {url}
  12. NationStates News

    NS -Z-Day<sup>7</sup>: The End

    This is the end. The more robust zombies outlasted their predecessors, and at the end of the day outnumbered the living. Some regions, however, were safer than others. Kudos to the dozens of regions which completely eliminated the infection while retaining hundreds of billions to trillions of survivors, to the several which sheltered hundreds of billions to trillions without closing their borders, and to the many regions with similar numbers of survivors. The full leaderboard is available for your perusal. So long, and thanks for all the brains! {url}
  13. We can now say with confidence that the undead menace has arrived. Despite all signs having been to the contrary, we now know there are zombies in every nation. Whether because zombies are slow moving or because of someone's tardiness, not all nations were aware of zombies at the same time. Nations exploring their options before the appearance of zombies would have been unable to elect to build a zombie empire, and any selection they made before the appearance of the stumbling dead within their borders has been reset. If you wish to cure or exterminate your zombies, double check that your selection is active! Further information will be provided as we can. Update: The parable of the zombie and the hare comes to mind. {url}
  14. We can now say with confidence that the undead menace has arrived. Despite all signs having been to the contrary, we now know there are zombies in every nation. Whether because zombies are slow moving or because of someone's tardiness, not all nations were aware of zombies at the same time. Nations exploring their options before the appearance of zombies would have been unable to elect to build a zombie empire, and any selection they made before the appearance of the stumbling dead within their borders has been reset. If you wish to cure or exterminate your zombies, double check that your selection is active! Further information will be provided as we can. {url}
  15. This is the secret WASP office of, well, zombie preparedness. The backup one. Here's the latest research from the latest researchers. First, there's more good news! The lightly-gnawed upon notes of Professor Brooks indicate that with minor adjustments, your anti-zombie superweapons can be re-targeted to remove undead saboteurs from infiltrated command and control structures. This will restore the nation to its previous stance. Your allies and friends will be able to help you. You do have allies and friends, don't you? Unfortunately, there is also bad news. Don't ask us how we know, but it's clear that strains of undead have developed which handle the absence of survivors better. They just don't die- Err.. They don't "de-animate", at least not as quickly. So if you're looking forward to the zombie problem just going away on its own... Sorry? {url}
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