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  1. To those who thought it was in poor taste to have a zombie uprising during a real pandemic, I say: You make an excellent point. That's very reasonable. No-one wants to watch a horror movie when they're already living in one. But perhaps there's no better time to shoot Cure Missiles at zombie hordes than during a health crisis. It is a time when regions either work together and survive, or else sink in communal apathy. This year, despite extra challenges from an unknown start time and two surprise interventions, many regions again proved themselves to be vigilant and effective, successfully staving off the undead until the very end. Survivors 107.3 trillion 13.2% Zombies 257.8 trillion 31.7% Dead 447.8 trillion 55.1% You can find detailed reports via the little "[+] Z-Day" links that will hang around on region and nation pages for the next 24 hours. Final standings from the Z-Day Tally Board: Most Survivors: The North Pacific (23.7 trillion) Most Survivors + No Zombies: NationStates (5.1 trillion) Most Survivors + No Quarantine: Forest (3.6 trillion) Most Zombies: Osiris (12.6 trillion) Most Dead: Lazarus (20.7 trillion) And on nation scales: Most Survivors: @@JGConfig::nice_name("Kyupaa", 4)@@ (again!) Most Zombies: @@JGConfig::nice_name("War and Oppression", 4)@@ Most Dead: @@JGConfig::nice_name("Pendulous", 4)@@ Thank you for your tolerance of the 9th annual Z-Day. Happy Halloween! P.S. Regarding the concern that this year's Z-Day News posts were a deliberate lampooning of a particular country's administration, I just want to say that's a little unfair to a lot of governments, who have also been really terrible. {url}
  2. Wow! Okay! Whoever just hit my location with a Cure Missile, much thanks. I'm feeling a lot better now. Please disregard everything I said about not taking the threat seriously. That was zombie talk. We absolutely have to fight this thing until the end. Which is soon: Zombie apocalypse ends in: {url}
  3. I didn't want to have to do this. But I'm looking around and I'm seeing a lot of nations who have learned to live positively alongside the zombies being locked out of other regions due to emergency border controls. This is very unfair to zombie-tolerant nations. During past Apocalypses, I've always said that border controls are a matter for individual regions. But this needless fear and division hurts us all. Therefore, I am hereby striking down all Emergency Apocalypse Border Controls. Regions who had implented such controls will find that they are now removed. You can reimpose them if you really must. But why would you? Stop cowering in fear and embrace life again! Get out and stretch your legs! Use your brains! Yes, especialLy those. Your soFt, deliciOus braiNs. Get tHem outsIde. Where wE cAn rEach them. {url}
  4. I have received scattered reports of roving bands of undead feasting upon the living. To which I say: Thank you, and we'll deal with those as soon as we can. The real problem I want to discuss, though, is how some regions have closed their borders, and nations have redirected their resources into researching a "cure," or even exterminating zombie hordes with military force. I can't emphasize enough that this is a complete over-reaction. It is, in fact, this kind of needless fear that stokes division and prevents us from returning quickly to a regular lifestyle. As such, I am hereby taking the unprecedented step of ordering an immediate halt to all cure-researching facilities world-wide. I expect this to be completed within the next 30 minutes. Nations in the process of researching a cure will find that that research has automatically stopped. As these facilities are located within your nations, I can't prevent you from starting them up again. But I urge you not to do so, and to instead embrace a quick return to normal life alongside the zombies. edit: By the way, and I should have mentioned this earlier, we offer a way for you to ignore zombie-related nonsense: Settings -> No Zombies. This doesn't actually remove them from your nation, but it allows you to believe they're not there, which is practically the same thing. {url}
  5. A few minutes ago, we inadvertently displayed some information relating to the previous Zombie Apocalypse, which occurred in 2019. This was due to a technical error and definitely not because of fresh stirrings in the graves of the undead. That's for sure. We have this thing locked down. It's not going anywhere. We are 100% prepared. So please continue to relax and go about your normal business. {url}
  6. Some people seem to think there will be a zombie apocalypse around the end of October, with the undead rising from their graves to unleash a global wave of devastation, just because that's what's happened for the last eight years in row. To these people, I say: Relax! This year, we are fully prepared to contain and control the situation. So I'm pleased to say that there will be no need to panic, close your borders, or anything else. Just keep going about your business. There is a small chance that you may spot a few isolated zombies here and there. We can't completely rule that out. But if that happens, nobody should throw themselves into disarray over it. Instead, simply phone the international response hotline and we'll take care of it. Simple! {url}
  7. NationStates News

    NS -That Way MADness Lies

    This post comes courtesy of Issues Editor Pogaria. Good evening, my fellow nations. The Issues Editors, as promised, have maintained the closest surveillance of possible dilemmas that may be of interest to world leaders. Within the past few years, it has become apparent that there are even more intriguing situations that are not adequately covered by a single issue. The purpose of these multi-issue "chains" can be none other than to provide worthy quandaries for testing your nation's resolve. This latest effort was created to challenge those of you who have weapons of mass destruction. My fellow nations, let no one doubt that this is a difficult and dangerous effort on which we have set out. No one can foresee precisely what course it will take or what costs or casualties will be incurred. However, we do know that dismissing any issue in a chain will forever prevent your nation from ever receiving the chain again. No matter how dire the situation appears, or how close your nation is to annihilation, choosing one of the options will only lead to more issues, not the end of your nation. The cost of issues is always high, but the great leaders of NationStates have always paid it. And one path we shall never choose is the path of inactivity or ceasing to exist, because the greatest danger of all would be to do nothing. Thank you and good night. {url}
  8. N-Day5 is over! And it was an incredibly tight battle this year, with three Factions closing things out within a nuclear whisker of each other. In the end, Augustin Alliance couldn't be stopped from marching to their third N-Day victory, beating out An Alliance of Potatoes and Ba Sing Se. Final Leaderboard In time-honored tradition, last year's winners, Horsemen of the Apocalypse, were everybody's favorite targets, finishing in last place with a world record-breaking amount of radiation (821,369). In fact, I believe that's 4.4 times more radiation than the previous record, which just goes to show: If a lot of people want to nuke something, it can get really nuked. On the other hand, Ba Sing Se deserves special credit for not only finishing 3rd overall, but doing so with zero radiation. Faction Score Nations Region 1. Augustin Alliance 287,488 5,375 Nations Augustin Alliance 2. An Alliance of Potatoes 284,847 5,938 Nations The Potato Alliance 3. Ba Sing Se 275,832 4,853 Nations The City of Ba Sing Se 4. CRAB 107,970 2,979 Nations CRAB 5. Fuster Cluck Coalition 44,956 633 Nations Northern Ocean 6. Second Best Test 29,194 25 Nations Big Farma 7. RAILGUN 18,531 265 Nations The Flyin Miniverse 8. Antinosean Army 8,802 9 Nations Antinosean Card Farm 9. Alnobian Nuclear Defense Alliance 8,290 1 Nation Alnobia 10. German Nuclear Force 6,236 5 Nations MG Puppet Storage Global stats: 475 factions were created. 38693 nations joined a faction. 4,359,585 nukes were targeted. 3,715,752 nukes were launched. 1,800,098 nukes were shot down. 1,916,864 strikes occurred for 1,536,382 radiation. And for the record, and in a confusingly slightly different format, here are Highest Scores Per Nation (with a minimum of 10 nations): Faction Region Score Score Per Nation Second Best Test Big Farma 29,194 1,167.8 Gholgoth Gholgoth 4,817 133.8 BAD Corps BAD Auxiliary 1,825 121.7 Neon Dreams Teremara 2,397 109.0 Fuster Cluck Coalition Northern Ocean 44,956 71.0 RAILGUN The Flyin Miniverse 18,531 69.9 Ba Sing Se The City of Ba Sing Se 275,832 56.8 Augustin Alliance Augustin Alliance 287,488 53.5 An Alliance of Potatoes The Potato Alliance 284,847 48.0 CRAB CRAB 107,970 36.2 Thank you for participating in N-Day5! And remember: Several people in the world today have the power to plunge us into a nuclear conflict at the press of a button. Have a nice day. {url}
  9. Nuclear conflict: Are there any winners? I mean, yes, there are. We have a leaderboard. But what about the 549 out of 574 Factions who failed to finish last year's N-Day with a positive score? That's a lot of nations who wound up as radioactive dust. I think the lesson here is that for most people, nuclear war is brief and fatal. You can do your best and still wind up flattened because larger forces decided to swat you. Something to ponder. Not here, though! Here on NationStates, your citizens are only temporarily annihilated when some madman decides to extinguish millions of lives. So that's different. Nuclear resolution begins in: Click/tap here for your local time: @@JGConfig::time_ago(1601186400)@@ @@JGConfig::parse_nscode("https://www.nationstates.net/page=dispatch/id=874170", 2)@@ Vault 41 discussion forum {url}
  10. In @@JGConfig::nice_name("the_dark_system", 3)@@, a Compulsory Consumerist State with wealth inequity like you wouldn't believe, a problem arose: The rich grew too rich. They are, in fact, so rich right now that they exceed the World Census's ability to track it. That's the thing with the ultra-rich: They always have even more wealth than you expect. But it turns out that if you're prepared to put the screws to the middle and working classes, you can have the richest 10% of your populace pulling down 8-figure averages. This blew a gasket at the World Census and left them unable to track The Dark System on any scale at all. A fix is landing tonight to address this and similar issues. As a result, you may notice a slight loss of precision in your Average Income of Rich, which will no longer be tracked down the last cent, but instead rounded off to your nearest standard monetary unit. This is a little easier to handle when there are 11 million of them to track (on average, per wealthy Dark System citizen). {url}
  11. What with the 215,000 active nations and everything, we here at NationStates Laboratories are working hard to keep your connection with your nation snappy and responsive. Right now we're in the process of switching over to new hardware, which means things are a little slow and choppy, and there may be a few brief outages over the next 48 hours. Most relevantly, today's Major Daily Update is canceled. This means a whole bunch of things will not update, including population counts, WA Delegates, and some census rankings. Unfortunately it's too much for our poor systems to handle while also migrating data. Sorry for the inconvenience! Aside from this Major Update, everything should continue to function as normal. {url}
  12. This post comes courtesy of Senior Issues Editor The Free Joy State. Hey, guys, gals and non-binary people! Well, it's been a wild ride, but the issue contest is over, the votes are cast and some very capable hamsters have tabulated the votes. So, in alphabetical order, here are our top ten issues from the contest: Protect and Swerve by Candensia The Brains Behind Kuru by Electrum Ignorant Idiots, Illegitimate Citizens by Fauxia Corruption, Contemplation and Cuteness Amok by Jutsa Feeling Null by Krusavich Payday Groans by Lancaster of Wessex Scattered Showers by Omniabstracta Covering all the Angles by Pythaga You should have (copy)Left My Software Alone by SherpDaWerp The Melting Point by Westinor Look out for those issues as they start to appear in the game in the near future. Please join with the team in congratulating the authors of our top ten issues. See this post in GI for further details. {url}
  13. NationStates News

    NS -Z-Day<sup>8</sup>

    Wow! It seems like only yesterday that the undead began periodically rising from the grave to feast upon the flesh of the living. But no: Zombie scientists have confirmed that for the eighth time, the world is expected to undergo a horrific apocalypse. Zombie apocalypse begins in: You might be like, "Well if these zombie scientists can pinpoint the start time so accurately, maybe they should put a little effort into finding a permanent cure." But that's because you misunderstand the term "zombie scientists." They are literally zombies. They wear little white lab coats and sleep most of the year but once they start to get twitchy, we know the apocalypse is coming. What You Need to Know The zombie apocalypse will begin @@JGConfig::time_ago(1572465600, 1)@@ (click for local time) It will run for 33 hours, ending @@JGConfig::time_ago(1572465600 + (33 * 3600), 1)@@ Zombies move between nations in the same region. This makes it important to be aware of what your neighbors are doing, as will be difficult for an individual nation to hold out in a heavily infected region. Each region will report its infection rate so that residents can make an informed choice about which are relatively safe and which are basically pools of pandemic-level z-virus. You have three options: Exterminate the zombies with military force. This converts them into dead citizens, who pose no further risk to the living. It is very effective when you have lots of survivors and few zombies, and less effective when your military forces have mostly been eaten. Research a cure, which helps to lower your region's infection rate. Enough nations working together can slow or stop the spread of zombies and even begin to turn infected back into survivors. However, this takes time and is most effective with test subjects and collaboration. Embrace the zombie hordes, becoming part of the problem as you spread zombies all around your region. Eventually, of course, your hordes may run out of food and starve. This option isn't for everyone. But there's always someone. Your nation may also unlock superweapons over time. Once built, they can be manually deployed against targets of your choice by visiting their nation page and hitting the appropriate button. Exterminating zombies develops Tactical Zombie Elimination Squads, who can enter other nations and kill zombies there. Researching a cure develops Cure Missiles, which can be launched at other nations in order to convert zombies into survivors. Embracing the undead develops Hordes, which can surge into other nations and infect their survivors. Superweapons can be deployed every 20 seconds. If you take a hit from a superweapon, the resulting chaos makes your own superweapon unavailable for a few minutes. The World Census will maintain some relevant zombie-related ranking scales: The Most Survivors The Most Zombies The Most Dead The Most Zombified (Note: Up to one hour delay is to be expected in the ordering of these scales.) During Z-Day, Founders and Delegates can close their region's borders at no Influence cost, sealing themselves off the from the world, and the plaintative cries of nations seeking refuge. It seems pretty harsh. You're just sitting there watching millions of people die. But zombie apocalypses demand tough choices. The Z-Day Tally Board will track global progress during Z-Day. Good luck! {url}
  14. NationStates News

    NS -Z-Day<sup>7</sup>

    World Leaders, resistance cells, and diplomats: the secret WASP office of pseudoanimate preparedness has good news and bad news. First, the good news. There are hours, nay, days before the world as we know it falls apart due to rising demand for and shrinking supply of brains. Also, some of our researchers have survived! Their consensus recommendation of what you need to be empowered to handle this shambling business is intelligence, intelligence, intelligence. The intern who was the most experienced survivor was quite insistent on this. Without intelligence, even the smartest decision will be brainless! In other words, as the intern put it, "Braaaains!" As the surviving researchers head home, the administrative staff here are hard at work on solutions to bring you more adequate intelligence. What is the bad news, you ask? Well, that's a very good question. It will be addressed just as soon as we answer this scrabbling at our doors. Can't keep people waiting! In the meanwhile, enjoy this helpful clock: Zombie apocalypse begins in: We're not sure of much, but we're sure of this countdown! Our staff expects that once that clock reaches zero, vigilant regions will begin to close their borders and see a daring group of nations attempt to research a cure, while less vigilant regions will be overrun by shambling nightmares. In due course, 75-80% of the world population will die. No biggie. Our staff are still examining notes from the office of pseudoanimatae preparedness to understand any new mutations or developments you need to know about. What You Need to Know The zombie apocalypse will begin @@JGConfig::time_ago(1540929600, 1)@@ (click for local time) It will run for 33 hours, ending @@JGConfig::time_ago(1540929600+ (33 * 3600), 1)@@ Zombies move between nations in the same region. This makes it important to be aware of what your neighbors are doing, as will be difficult for an individual nation to hold out in a heavily infected region. Each region will report its infection rate so that residents can make an informed choice about which are relatively safe and which are basically pools of pandemic-level z-virus. You have three options: Exterminate the zombies with military force. This converts them into dead citizens, who pose no further risk to the living. It is very effective when you have lots of survivors and few zombies, and less effective when your military forces have mostly been eaten. Research a cure, which helps to lower your region's infection rate. Enough nations working together can slow or stop the spread of zombies and even begin to turn infected back into survivors. However, this takes time and is most effective with test subjects and collaboration. Embrace the zombie hordes, becoming part of the problem as you spread zombies all around your region. Eventually, of course, your hordes may run out of food and starve. This option isn't for everyone. But there's always someone. Your nation may also unlock superweapons over time. Once built, they can be manually deployed against targets of your choice by visiting their nation page and hitting the appropriate button. Exterminating zombies develops Tactical Zombie Elimination Squads, who can enter other nations and kill zombies there. Researching a cure develops Cure Missiles, which can be launched at other nations in order to convert zombies into survivors. Embracing the undead develops Hordes, which can surge into other nations and infect their survivors. Superweapons can be deployed every 20 seconds. If you take a hit from a superweapon, the resulting chaos makes your own superweapon unavailable for a few minutes. When looking for targets, the World Censuses helpfully provided by the WA administrative complex may be of use: The Most Survivors The Most Zombies The Most Dead The Most Zombified (%) Note: while the number displayed for each nation should always be accurate, the ordering of nations by each census will be updated periodically, not live. During Z-Day, Founders and Delegates can close their region's borders at no Influence cost, sealing themselves off the from the world, and the plaintative cries of nations seeking refuge. It seems pretty harsh. You're just sitting there watching millions of people die. But zombie apocalypses demand tough choices. The Z-Day Tally Board will track progress during Z-Day. Good luck! {url}
  15. NationStates News

    NS -Issuin' Nine-to Five

    This post comes courtesy of Senior Issues Editor The Free Joy State. Ladies, Gentlemen, and Non-Binary people, it's time to clutch your quills, don your thinking caps and trawl your thesauruses. We are very excited to announce our "Anything-But-Pandemics Issue Contest". Not only is this the latest chance to potentially join our friendly Issues Editing team, but the top ten finalists will also be revealed in a follow-up News announcement, allowing you bragging rights for years to come! Like you, we all want to think about anything that isn't a pandemic right now, so please choose any other topic for your maximum of three competition entries (per player). That's a lie... not anything: disco dancing dino-robots probably overstretch verisimilitude. For drafting tips and advice, check out our issue-writing resource and the Got Issues? subforum (which is where we'd encourage you to draft your issues). Please submit your entries by the deadline of 14th June 2020 (inclusive) by the usual method. Make sure you are fully happy with your submission before entering, and don't forget to tick the checkbox to mark it as belonging to the Issue Contest. Please see this thread for full information. Good luck! {url}
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